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- using System.Collections.Generic;
- namespace UnityEditor.Graphing
- {
- static class DictionaryPool<TKey, TValue>
- {
- // Object pool to avoid allocations.
- static readonly ObjectPool<Dictionary<TKey, TValue>> k_Pool = new ObjectPool<Dictionary<TKey, TValue>>(null, l => l.Clear());
- public static Dictionary<TKey, TValue> Get()
- {
- return k_Pool.Get();
- }
- public static PooledObject<Dictionary<TKey, TValue>> GetDisposable()
- {
- return k_Pool.GetDisposable();
- }
- public static void Release(Dictionary<TKey, TValue> toRelease)
- {
- k_Pool.Release(toRelease);
- }
- }
- }
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