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- using System.Reflection;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Utility", "Logic", "Nand")]
- class NandNode : CodeFunctionNode
- {
- public NandNode()
- {
- name = "Nand";
- }
- public override bool hasPreview
- {
- get { return false; }
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("Unity_Nand", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string Unity_Nand(
- [Slot(0, Binding.None)] Boolean A,
- [Slot(1, Binding.None)] Boolean B,
- [Slot(2, Binding.None)] out Boolean Out)
- {
- return
- @"
- {
- Out = !A && !B;
- }
- ";
- }
- }
- }
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