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- using System.Reflection;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph
- {
- [Title("UV", "Tiling And Offset")]
- class TilingAndOffsetNode : CodeFunctionNode
- {
- public TilingAndOffsetNode()
- {
- name = "Tiling And Offset";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("Unity_TilingAndOffset", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string Unity_TilingAndOffset(
- [Slot(0, Binding.MeshUV0)] Vector2 UV,
- [Slot(1, Binding.None, 1f, 1f, 1f, 1f)] Vector2 Tiling,
- [Slot(2, Binding.None, 0f, 0f, 0f, 0f)] Vector2 Offset,
- [Slot(3, Binding.None)] out Vector2 Out)
- {
- Out = Vector2.zero;
- return
- @"
- {
- Out = UV * Tiling + Offset;
- }
- ";
- }
- }
- }
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