TilingAndOffsetNode.cs 889 B

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  1. using System.Reflection;
  2. using UnityEngine;
  3. namespace UnityEditor.ShaderGraph
  4. {
  5. [Title("UV", "Tiling And Offset")]
  6. class TilingAndOffsetNode : CodeFunctionNode
  7. {
  8. public TilingAndOffsetNode()
  9. {
  10. name = "Tiling And Offset";
  11. }
  12. protected override MethodInfo GetFunctionToConvert()
  13. {
  14. return GetType().GetMethod("Unity_TilingAndOffset", BindingFlags.Static | BindingFlags.NonPublic);
  15. }
  16. static string Unity_TilingAndOffset(
  17. [Slot(0, Binding.MeshUV0)] Vector2 UV,
  18. [Slot(1, Binding.None, 1f, 1f, 1f, 1f)] Vector2 Tiling,
  19. [Slot(2, Binding.None, 0f, 0f, 0f, 0f)] Vector2 Offset,
  20. [Slot(3, Binding.None)] out Vector2 Out)
  21. {
  22. Out = Vector2.zero;
  23. return
  24. @"
  25. {
  26. Out = UV * Tiling + Offset;
  27. }
  28. ";
  29. }
  30. }
  31. }