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- using System.Reflection;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph
- {
- [Title("UV", "Polar Coordinates")]
- class PolarCoordinatesNode : CodeFunctionNode
- {
- public PolarCoordinatesNode()
- {
- name = "Polar Coordinates";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("Unity_PolarCoordinates", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string Unity_PolarCoordinates(
- [Slot(0, Binding.MeshUV0)] Vector2 UV,
- [Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2 Center,
- [Slot(2, Binding.None, 1.0f, 1.0f, 1.0f, 1.0f)] Vector1 RadialScale,
- [Slot(3, Binding.None, 1.0f, 1.0f, 1.0f, 1.0f)] Vector1 LengthScale,
- [Slot(4, Binding.None)] out Vector2 Out)
- {
- Out = Vector2.zero;
- return
- @"
- {
- $precision2 delta = UV - Center;
- $precision radius = length(delta) * 2 * RadialScale;
- $precision angle = atan2(delta.x, delta.y) * 1.0/6.28 * LengthScale;
- Out = $precision2(radius, angle);
- }
- ";
- }
- }
- }
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