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- using System.Reflection;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Math", "Wave", "Triangle Wave")]
- class TriangleWaveNode : CodeFunctionNode
- {
- public TriangleWaveNode()
- {
- name = "Triangle Wave";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("TriangleWave", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string TriangleWave(
- [Slot(0, Binding.None)] DynamicDimensionVector In,
- [Slot(1, Binding.None)] out DynamicDimensionVector Out)
- {
- return
- @"
- {
- Out = 2.0 * abs( 2 * (In - floor(0.5 + In)) ) - 1.0;
- }
- ";
- }
- }
- }
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