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- using System.Reflection;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Math", "Wave", "Square Wave")]
- class SquareWaveNode : CodeFunctionNode
- {
- public SquareWaveNode()
- {
- name = "Square Wave";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("SquareWave", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string SquareWave(
- [Slot(0, Binding.None)] DynamicDimensionVector In,
- [Slot(1, Binding.None)] out DynamicDimensionVector Out)
- {
- return
- @"
- {
- Out = 1.0 - 2.0 * round(frac(In));
- }
- ";
- }
- }
- }
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