12345678910111213141516171819202122232425262728293031 |
- using System.Reflection;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Math", "Wave", "Sawtooth Wave")]
- class SawtoothWaveNode : CodeFunctionNode
- {
- public SawtoothWaveNode()
- {
- name = "Sawtooth Wave";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("SawtoothWave", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string SawtoothWave(
- [Slot(0, Binding.None)] DynamicDimensionVector In,
- [Slot(1, Binding.None)] out DynamicDimensionVector Out)
- {
- return
- @"
- {
- Out = 2 * (In - floor(0.5 + In));
- }
- ";
- }
- }
- }
|