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- using System.Reflection;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Math", "Trigonometry", "Arctangent2")]
- class Arctangent2Node : CodeFunctionNode
- {
- public Arctangent2Node()
- {
- name = "Arctangent2";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("Unity_Arctangent2", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string Unity_Arctangent2(
- [Slot(0, Binding.None)] DynamicDimensionVector A,
- [Slot(1, Binding.None)] DynamicDimensionVector B,
- [Slot(2, Binding.None)] out DynamicDimensionVector Out)
- {
- return
- @"
- {
- Out = atan2(A, B);
- }
- ";
- }
- }
- }
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