SignNode.cs 658 B

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  1. using System.Reflection;
  2. namespace UnityEditor.ShaderGraph
  3. {
  4. [Title("Math", "Round", "Sign")]
  5. class SignNode : CodeFunctionNode
  6. {
  7. public SignNode()
  8. {
  9. name = "Sign";
  10. }
  11. protected override MethodInfo GetFunctionToConvert()
  12. {
  13. return GetType().GetMethod("Unity_Sign", BindingFlags.Static | BindingFlags.NonPublic);
  14. }
  15. static string Unity_Sign(
  16. [Slot(0, Binding.None)] DynamicDimensionVector In,
  17. [Slot(1, Binding.None)] out DynamicDimensionVector Out)
  18. {
  19. return
  20. @"
  21. {
  22. Out = sign(In);
  23. }
  24. ";
  25. }
  26. }
  27. }