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- using System.Reflection;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Math", "Round", "Sign")]
- class SignNode : CodeFunctionNode
- {
- public SignNode()
- {
- name = "Sign";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("Unity_Sign", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string Unity_Sign(
- [Slot(0, Binding.None)] DynamicDimensionVector In,
- [Slot(1, Binding.None)] out DynamicDimensionVector Out)
- {
- return
- @"
- {
- Out = sign(In);
- }
- ";
- }
- }
- }
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