1234567891011121314151617181920212223242526272829303132 |
- using System.Reflection;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Math", "Range", "Maximum")]
- class MaximumNode : CodeFunctionNode
- {
- public MaximumNode()
- {
- name = "Maximum";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("Unity_Maximum", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string Unity_Maximum(
- [Slot(0, Binding.None)] DynamicDimensionVector A,
- [Slot(1, Binding.None)] DynamicDimensionVector B,
- [Slot(2, Binding.None)] out DynamicDimensionVector Out)
- {
- return
- @"
- {
- Out = max(A, B);
- }
- ";
- }
- }
- }
|