MaximumNode.cs 738 B

1234567891011121314151617181920212223242526272829303132
  1. using System.Reflection;
  2. namespace UnityEditor.ShaderGraph
  3. {
  4. [Title("Math", "Range", "Maximum")]
  5. class MaximumNode : CodeFunctionNode
  6. {
  7. public MaximumNode()
  8. {
  9. name = "Maximum";
  10. }
  11. protected override MethodInfo GetFunctionToConvert()
  12. {
  13. return GetType().GetMethod("Unity_Maximum", BindingFlags.Static | BindingFlags.NonPublic);
  14. }
  15. static string Unity_Maximum(
  16. [Slot(0, Binding.None)] DynamicDimensionVector A,
  17. [Slot(1, Binding.None)] DynamicDimensionVector B,
  18. [Slot(2, Binding.None)] out DynamicDimensionVector Out)
  19. {
  20. return
  21. @"
  22. {
  23. Out = max(A, B);
  24. }
  25. ";
  26. }
  27. }
  28. }