12345678910111213141516171819202122232425262728293031 |
- using System.Reflection;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Math", "Basic", "Divide")]
- class DivideNode : CodeFunctionNode
- {
- public DivideNode()
- {
- name = "Divide";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("Unity_Divide", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string Unity_Divide(
- [Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A,
- [Slot(1, Binding.None, 2, 2, 2, 2)] DynamicDimensionVector B,
- [Slot(2, Binding.None)] out DynamicDimensionVector Out)
- {
- return @"
- {
- Out = A / B;
- }
- ";
- }
- }
- }
|