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- using UnityEditor.Graphing;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Input", "Scene", "Camera")]
- class CameraNode : AbstractMaterialNode
- {
- const string kOutputSlotName = "Position";
- const string kOutputSlot1Name = "Direction";
- const string kOutputSlot2Name = "Orthographic";
- const string kOutputSlot3Name = "Near Plane";
- const string kOutputSlot4Name = "Far Plane";
- const string kOutputSlot5Name = "Z Buffer Sign";
- const string kOutputSlot6Name = "Width";
- const string kOutputSlot7Name = "Height";
- public const int OutputSlotId = 0;
- public const int OutputSlot1Id = 1;
- public const int OutputSlot2Id = 2;
- public const int OutputSlot3Id = 3;
- public const int OutputSlot4Id = 4;
- public const int OutputSlot5Id = 5;
- public const int OutputSlot6Id = 6;
- public const int OutputSlot7Id = 7;
- public CameraNode()
- {
- name = "Camera";
- UpdateNodeAfterDeserialization();
- }
- public sealed override void UpdateNodeAfterDeserialization()
- {
- AddSlot(new Vector3MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector3.zero));
- AddSlot(new Vector3MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, Vector3.zero));
- AddSlot(new Vector1MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, 0));
- AddSlot(new Vector1MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, 0));
- AddSlot(new Vector1MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, 1));
- AddSlot(new Vector1MaterialSlot(OutputSlot5Id, kOutputSlot5Name, kOutputSlot5Name, SlotType.Output, 1));
- AddSlot(new Vector1MaterialSlot(OutputSlot6Id, kOutputSlot6Name, kOutputSlot6Name, SlotType.Output, 1));
- AddSlot(new Vector1MaterialSlot(OutputSlot7Id, kOutputSlot7Name, kOutputSlot7Name, SlotType.Output, 1));
- RemoveSlotsNameNotMatching(new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id, OutputSlot5Id, OutputSlot6Id, OutputSlot7Id });
- }
- public override string GetVariableNameForSlot(int slotId)
- {
- switch (slotId)
- {
- case OutputSlot1Id:
- return "-1 * mul((float3x3)UNITY_MATRIX_M, transpose(mul(UNITY_MATRIX_I_M, UNITY_MATRIX_I_V)) [2].xyz)";
- case OutputSlot2Id:
- return "unity_OrthoParams.w";
- case OutputSlot3Id:
- return "_ProjectionParams.y";
- case OutputSlot4Id:
- return "_ProjectionParams.z";
- case OutputSlot5Id:
- return "_ProjectionParams.x";
- case OutputSlot6Id:
- return "unity_OrthoParams.x";
- case OutputSlot7Id:
- return "unity_OrthoParams.y";
- default:
- return "_WorldSpaceCameraPos";
- }
- }
- }
- }
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