CameraNode.cs 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. using UnityEditor.Graphing;
  2. using UnityEngine;
  3. namespace UnityEditor.ShaderGraph
  4. {
  5. [Title("Input", "Scene", "Camera")]
  6. class CameraNode : AbstractMaterialNode
  7. {
  8. const string kOutputSlotName = "Position";
  9. const string kOutputSlot1Name = "Direction";
  10. const string kOutputSlot2Name = "Orthographic";
  11. const string kOutputSlot3Name = "Near Plane";
  12. const string kOutputSlot4Name = "Far Plane";
  13. const string kOutputSlot5Name = "Z Buffer Sign";
  14. const string kOutputSlot6Name = "Width";
  15. const string kOutputSlot7Name = "Height";
  16. public const int OutputSlotId = 0;
  17. public const int OutputSlot1Id = 1;
  18. public const int OutputSlot2Id = 2;
  19. public const int OutputSlot3Id = 3;
  20. public const int OutputSlot4Id = 4;
  21. public const int OutputSlot5Id = 5;
  22. public const int OutputSlot6Id = 6;
  23. public const int OutputSlot7Id = 7;
  24. public CameraNode()
  25. {
  26. name = "Camera";
  27. UpdateNodeAfterDeserialization();
  28. }
  29. public sealed override void UpdateNodeAfterDeserialization()
  30. {
  31. AddSlot(new Vector3MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector3.zero));
  32. AddSlot(new Vector3MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, Vector3.zero));
  33. AddSlot(new Vector1MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, 0));
  34. AddSlot(new Vector1MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, 0));
  35. AddSlot(new Vector1MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, 1));
  36. AddSlot(new Vector1MaterialSlot(OutputSlot5Id, kOutputSlot5Name, kOutputSlot5Name, SlotType.Output, 1));
  37. AddSlot(new Vector1MaterialSlot(OutputSlot6Id, kOutputSlot6Name, kOutputSlot6Name, SlotType.Output, 1));
  38. AddSlot(new Vector1MaterialSlot(OutputSlot7Id, kOutputSlot7Name, kOutputSlot7Name, SlotType.Output, 1));
  39. RemoveSlotsNameNotMatching(new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id, OutputSlot5Id, OutputSlot6Id, OutputSlot7Id });
  40. }
  41. public override string GetVariableNameForSlot(int slotId)
  42. {
  43. switch (slotId)
  44. {
  45. case OutputSlot1Id:
  46. return "-1 * mul((float3x3)UNITY_MATRIX_M, transpose(mul(UNITY_MATRIX_I_M, UNITY_MATRIX_I_V)) [2].xyz)";
  47. case OutputSlot2Id:
  48. return "unity_OrthoParams.w";
  49. case OutputSlot3Id:
  50. return "_ProjectionParams.y";
  51. case OutputSlot4Id:
  52. return "_ProjectionParams.z";
  53. case OutputSlot5Id:
  54. return "_ProjectionParams.x";
  55. case OutputSlot6Id:
  56. return "unity_OrthoParams.x";
  57. case OutputSlot7Id:
  58. return "unity_OrthoParams.y";
  59. default:
  60. return "_WorldSpaceCameraPos";
  61. }
  62. }
  63. }
  64. }