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- using System;
- using System.Linq;
- using UnityEngine;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Input", "Property")]
- class PropertyNode : AbstractMaterialNode, IGeneratesBodyCode, IOnAssetEnabled
- {
- public PropertyNode()
- {
- name = "Property";
- UpdateNodeAfterDeserialization();
- }
-
- [SerializeField]
- string m_PropertyGuidSerialized;
- Guid m_PropertyGuid;
- public Guid propertyGuid
- {
- get { return m_PropertyGuid; }
- set
- {
- if (m_PropertyGuid == value)
- return;
- m_PropertyGuid = value;
- var property = owner.properties.FirstOrDefault(x => x.guid == value);
- if (property == null)
- return;
-
- AddOutputSlot(property);
- Dirty(ModificationScope.Topological);
- }
- }
- public override bool canSetPrecision => false;
- public void OnEnable()
- {
- var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
- if (property == null)
- return;
- AddOutputSlot(property);
- }
-
- public const int OutputSlotId = 0;
- void AddOutputSlot(AbstractShaderProperty property)
- {
- switch(property.concreteShaderValueType)
- {
- case ConcreteSlotValueType.Boolean:
- AddSlot(new BooleanMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, false));
- RemoveSlotsNameNotMatching(new[] { OutputSlotId });
- break;
- case ConcreteSlotValueType.Vector1:
- AddSlot(new Vector1MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, 0));
- RemoveSlotsNameNotMatching(new[] {OutputSlotId});
- break;
- case ConcreteSlotValueType.Vector2:
- AddSlot(new Vector2MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, Vector4.zero));
- RemoveSlotsNameNotMatching(new[] {OutputSlotId});
- break;
- case ConcreteSlotValueType.Vector3:
- AddSlot(new Vector3MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, Vector4.zero));
- RemoveSlotsNameNotMatching(new[] {OutputSlotId});
- break;
- case ConcreteSlotValueType.Vector4:
- AddSlot(new Vector4MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, Vector4.zero));
- RemoveSlotsNameNotMatching(new[] {OutputSlotId});
- break;
- case ConcreteSlotValueType.Matrix2:
- AddSlot(new Matrix2MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
- RemoveSlotsNameNotMatching(new[] { OutputSlotId });
- break;
- case ConcreteSlotValueType.Matrix3:
- AddSlot(new Matrix3MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
- RemoveSlotsNameNotMatching(new[] { OutputSlotId });
- break;
- case ConcreteSlotValueType.Matrix4:
- AddSlot(new Matrix4MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
- RemoveSlotsNameNotMatching(new[] { OutputSlotId });
- break;
- case ConcreteSlotValueType.Texture2D:
- AddSlot(new Texture2DMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
- RemoveSlotsNameNotMatching(new[] {OutputSlotId});
- break;
- case ConcreteSlotValueType.Texture2DArray:
- AddSlot(new Texture2DArrayMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
- RemoveSlotsNameNotMatching(new[] {OutputSlotId});
- break;
- case ConcreteSlotValueType.Texture3D:
- AddSlot(new Texture3DMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
- RemoveSlotsNameNotMatching(new[] {OutputSlotId});
- break;
- case ConcreteSlotValueType.Cubemap:
- AddSlot(new CubemapMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
- RemoveSlotsNameNotMatching(new[] { OutputSlotId });
- break;
- case ConcreteSlotValueType.SamplerState:
- AddSlot(new SamplerStateMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
- RemoveSlotsNameNotMatching(new[] { OutputSlotId });
- break;
- case ConcreteSlotValueType.Gradient:
- AddSlot(new GradientMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
- RemoveSlotsNameNotMatching(new[] { OutputSlotId });
- break;
- default:
- throw new ArgumentOutOfRangeException();
- }
- }
- public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
- {
- var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
- if (property == null)
- return;
-
- switch(property.propertyType)
- {
- case PropertyType.Boolean:
- sb.AppendLine($"$precision {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.Vector1:
- sb.AppendLine($"$precision {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.Vector2:
- sb.AppendLine($"$precision2 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.Vector3:
- sb.AppendLine($"$precision3 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.Vector4:
- sb.AppendLine($"$precision4 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.Color:
- sb.AppendLine($"$precision4 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.Matrix2:
- sb.AppendLine($"$precision2x2 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.Matrix3:
- sb.AppendLine($"$precision3x3 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.Matrix4:
- sb.AppendLine($"$precision4x4 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.SamplerState:
- sb.AppendLine($"SamplerState {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- case PropertyType.Gradient:
- if(generationMode == GenerationMode.Preview)
- sb.AppendLine($"Gradient {GetVariableNameForSlot(OutputSlotId)} = {GradientUtil.GetGradientForPreview(property.referenceName)};");
- else
- sb.AppendLine($"Gradient {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
- break;
- }
- }
- public override string GetVariableNameForSlot(int slotId)
- {
- var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
- if (property == null)
- throw new NullReferenceException();
-
- if (!(property is Texture2DShaderProperty) &&
- !(property is Texture2DArrayShaderProperty) &&
- !(property is Texture3DShaderProperty) &&
- !(property is CubemapShaderProperty))
- return base.GetVariableNameForSlot(slotId);
- return property.referenceName;
- }
-
- protected override bool CalculateNodeHasError(ref string errorMessage)
- {
- if (!propertyGuid.Equals(Guid.Empty) && !owner.properties.Any(x => x.guid == propertyGuid))
- {
- errorMessage = "Property Node has no associated Blackboard property.";
- return true;
- }
- return false;
- }
- public override bool ValidateConcretePrecision(ref string errorMessage)
- {
- // Get precision from Property
- var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
- if (property == null)
- return true;
- // If Property has a precision override use that
- precision = property.precision;
- if (precision != Precision.Inherit)
- concretePrecision = precision.ToConcrete();
- else
- concretePrecision = owner.concretePrecision;
- return false;
- }
-
- public override void OnBeforeSerialize()
- {
- base.OnBeforeSerialize();
- m_PropertyGuidSerialized = m_PropertyGuid.ToString();
- }
- public override void OnAfterDeserialize()
- {
- base.OnAfterDeserialize();
- if (!string.IsNullOrEmpty(m_PropertyGuidSerialized))
- m_PropertyGuid = new Guid(m_PropertyGuidSerialized);
- }
- }
- }
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