TimeNode.cs 2.3 KB

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  1. using UnityEngine;
  2. using UnityEditor.Graphing;
  3. namespace UnityEditor.ShaderGraph
  4. {
  5. [Title("Input", "Basic", "Time")]
  6. class TimeNode : AbstractMaterialNode, IMayRequireTime
  7. {
  8. private const string kOutputSlotName = "Time";
  9. private const string kOutputSlot1Name = "Sine Time";
  10. private const string kOutputSlot2Name = "Cosine Time";
  11. private const string kOutputSlot3Name = "Delta Time";
  12. private const string kOutputSlot4Name = "Smooth Delta";
  13. public const int OutputSlotId = 0;
  14. public const int OutputSlot1Id = 1;
  15. public const int OutputSlot2Id = 2;
  16. public const int OutputSlot3Id = 3;
  17. public const int OutputSlot4Id = 4;
  18. public TimeNode()
  19. {
  20. name = "Time";
  21. UpdateNodeAfterDeserialization();
  22. }
  23. public sealed override void UpdateNodeAfterDeserialization()
  24. {
  25. AddSlot(new Vector1MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, 0));
  26. AddSlot(new Vector1MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, 0));
  27. AddSlot(new Vector1MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, 0));
  28. AddSlot(new Vector1MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, 0));
  29. AddSlot(new Vector1MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, 0));
  30. RemoveSlotsNameNotMatching(validSlots);
  31. }
  32. protected int[] validSlots
  33. {
  34. get { return new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id }; }
  35. }
  36. public override string GetVariableNameForSlot(int slotId)
  37. {
  38. switch (slotId)
  39. {
  40. case OutputSlot1Id:
  41. return "IN.TimeParameters.y";
  42. case OutputSlot2Id:
  43. return "IN.TimeParameters.z";
  44. case OutputSlot3Id:
  45. return "unity_DeltaTime.x";
  46. case OutputSlot4Id:
  47. return "unity_DeltaTime.z";
  48. default:
  49. return "IN.TimeParameters.x";
  50. }
  51. }
  52. public bool RequiresTime()
  53. {
  54. return true;
  55. }
  56. }
  57. }