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- using UnityEngine;
- using UnityEditor.Graphing;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Input", "Basic", "Time")]
- class TimeNode : AbstractMaterialNode, IMayRequireTime
- {
- private const string kOutputSlotName = "Time";
- private const string kOutputSlot1Name = "Sine Time";
- private const string kOutputSlot2Name = "Cosine Time";
- private const string kOutputSlot3Name = "Delta Time";
- private const string kOutputSlot4Name = "Smooth Delta";
- public const int OutputSlotId = 0;
- public const int OutputSlot1Id = 1;
- public const int OutputSlot2Id = 2;
- public const int OutputSlot3Id = 3;
- public const int OutputSlot4Id = 4;
- public TimeNode()
- {
- name = "Time";
- UpdateNodeAfterDeserialization();
- }
- public sealed override void UpdateNodeAfterDeserialization()
- {
- AddSlot(new Vector1MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, 0));
- AddSlot(new Vector1MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, 0));
- AddSlot(new Vector1MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, 0));
- AddSlot(new Vector1MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, 0));
- AddSlot(new Vector1MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, 0));
- RemoveSlotsNameNotMatching(validSlots);
- }
- protected int[] validSlots
- {
- get { return new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id }; }
- }
- public override string GetVariableNameForSlot(int slotId)
- {
- switch (slotId)
- {
- case OutputSlot1Id:
- return "IN.TimeParameters.y";
- case OutputSlot2Id:
- return "IN.TimeParameters.z";
- case OutputSlot3Id:
- return "unity_DeltaTime.x";
- case OutputSlot4Id:
- return "unity_DeltaTime.z";
- default:
- return "IN.TimeParameters.x";
- }
- }
- public bool RequiresTime()
- {
- return true;
- }
- }
- }
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