GeometryNode.cs 1.4 KB

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  1. using System;
  2. using System.Text.RegularExpressions;
  3. using UnityEditor.ShaderGraph.Drawing.Controls;
  4. using UnityEngine;
  5. using UnityEditor.Graphing;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEditor.ShaderGraph.Internal;
  9. namespace UnityEditor.ShaderGraph
  10. {
  11. abstract class GeometryNode : AbstractMaterialNode
  12. {
  13. public virtual List<CoordinateSpace> validSpaces => new List<CoordinateSpace> {CoordinateSpace.Object, CoordinateSpace.View, CoordinateSpace.World, CoordinateSpace.Tangent};
  14. [SerializeField]
  15. private CoordinateSpace m_Space = CoordinateSpace.World;
  16. [PopupControl("Space")]
  17. public PopupList spacePopup
  18. {
  19. get
  20. {
  21. var names = validSpaces.Select(cs => cs.ToString().PascalToLabel()).ToArray();
  22. return new PopupList(names, (int)m_Space);
  23. }
  24. set
  25. {
  26. if (m_Space == (CoordinateSpace)value.selectedEntry)
  27. return;
  28. m_Space = (CoordinateSpace)value.selectedEntry;
  29. Dirty(ModificationScope.Graph);
  30. }
  31. }
  32. public CoordinateSpace space => m_Space;
  33. public override bool hasPreview
  34. {
  35. get { return true; }
  36. }
  37. public override PreviewMode previewMode
  38. {
  39. get { return PreviewMode.Preview3D; }
  40. }
  41. }
  42. }