- using System;
- namespace UnityEditor.ShaderGraph
- {
- [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
- class FormerNameAttribute : Attribute
- {
- public string fullName { get; private set; }
- public FormerNameAttribute(string fullName)
- {
- this.fullName = fullName;
- }
- }
- }
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