SpecularOcclusionMode.cs 169 B

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  1. using System;
  2. namespace UnityEditor.ShaderGraph
  3. {
  4. enum SpecularOcclusionMode
  5. {
  6. Off,
  7. FromAO,
  8. FromAOAndBentNormal,
  9. Custom
  10. }
  11. }