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- using System.Collections.Generic;
- using UnityEngine.Rendering;
- namespace UnityEditor.ShaderGraph
- {
- interface ISubShader
- {
- string GetSubshader(IMasterNode masterNode, GenerationMode mode, List<string> sourceAssetDependencyPaths = null);
- bool IsPipelineCompatible(RenderPipelineAsset renderPipelineAsset);
- int GetPreviewPassIndex();
- }
- }
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