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- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- namespace UnityEditor.ShaderGraph
- {
- interface IMayRequireViewDirection
- {
- NeededCoordinateSpace RequiresViewDirection(ShaderStageCapability stageCapability = ShaderStageCapability.All);
- }
- static class MayRequireViewDirectionExtensions
- {
- public static NeededCoordinateSpace RequiresViewDirection(this ISlot slot)
- {
- var mayRequireViewDirection = slot as IMayRequireViewDirection;
- return mayRequireViewDirection != null ? mayRequireViewDirection.RequiresViewDirection() : NeededCoordinateSpace.None;
- }
- }
- }
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