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- using UnityEditor.Graphing;
- namespace UnityEditor.ShaderGraph
- {
- interface IMayRequireTime
- {
- bool RequiresTime();
- }
- static class MayRequireTimeExtensions
- {
- public static bool RequiresTime(this AbstractMaterialNode node)
- {
- return node is IMayRequireTime mayRequireTime && mayRequireTime.RequiresTime();
- }
- }
- }
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