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- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- namespace UnityEditor.ShaderGraph
- {
- interface IMayRequireTangent
- {
- NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability = ShaderStageCapability.All);
- }
- static class MayRequireTangentExtensions
- {
- public static NeededCoordinateSpace RequiresTangent(this ISlot slot)
- {
- var mayRequireTangent = slot as IMayRequireTangent;
- return mayRequireTangent != null ? mayRequireTangent.RequiresTangent() : NeededCoordinateSpace.None;
- }
- }
- }
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