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- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- namespace UnityEditor.ShaderGraph
- {
- interface IMayRequireMeshUV
- {
- bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability = ShaderStageCapability.All);
- }
- static class MayRequireMeshUVExtensions
- {
- public static bool RequiresMeshUV(this ISlot slot, UVChannel channel)
- {
- var mayRequireMeshUV = slot as IMayRequireMeshUV;
- return mayRequireMeshUV != null && mayRequireMeshUV.RequiresMeshUV(channel);
- }
- }
- }
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