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- using UnityEditor.Graphing;
- namespace UnityEditor.ShaderGraph
- {
- interface IMayRequireCameraOpaqueTexture
- {
- bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
- }
- static class MayRequireCameraOpaqueTextureExtensions
- {
- public static bool RequiresCameraOpaqueTexture(this ISlot slot)
- {
- var mayRequireCameraOpaqueTexture = slot as IMayRequireCameraOpaqueTexture;
- return mayRequireCameraOpaqueTexture != null && mayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture();
- }
- }
- }
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