ISlot.cs 430 B

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  1. using System;
  2. using UnityEditor.ShaderGraph;
  3. namespace UnityEditor.Graphing
  4. {
  5. interface ISlot : IEquatable<ISlot>
  6. {
  7. int id { get; }
  8. string displayName { get; set; }
  9. bool isInputSlot { get; }
  10. bool isOutputSlot { get; }
  11. int priority { get; set; }
  12. SlotReference slotReference { get; }
  13. AbstractMaterialNode owner { get; set; }
  14. bool hidden { get; set; }
  15. }
  16. }