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- using System;
- using UnityEditor.ShaderGraph;
- namespace UnityEditor.Graphing
- {
- interface ISlot : IEquatable<ISlot>
- {
- int id { get; }
- string displayName { get; set; }
- bool isInputSlot { get; }
- bool isOutputSlot { get; }
- int priority { get; set; }
- SlotReference slotReference { get; }
- AbstractMaterialNode owner { get; set; }
- bool hidden { get; set; }
- }
- }
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