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- using System;
- using System.Collections.Generic;
- using UnityEditor.ShaderGraph;
- namespace UnityEditor.Graphing
- {
- enum ModificationScope
- {
- Nothing = 0,
- Node = 1,
- Graph = 2,
- Topological = 3,
- Layout = 4
- }
- delegate void OnNodeModified(AbstractMaterialNode node, ModificationScope scope);
- static class NodeExtensions
- {
- public static IEnumerable<T> GetSlots<T>(this AbstractMaterialNode node) where T : ISlot
- {
- var slots = new List<T>();
- node.GetSlots(slots);
- return slots;
- }
- public static IEnumerable<T> GetInputSlots<T>(this AbstractMaterialNode node) where T : ISlot
- {
- var slots = new List<T>();
- node.GetInputSlots(slots);
- return slots;
- }
- public static IEnumerable<T> GetOutputSlots<T>(this AbstractMaterialNode node) where T : ISlot
- {
- var slots = new List<T>();
- node.GetOutputSlots(slots);
- return slots;
- }
- }
- }
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