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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace UnityEditor.Graphing
- {
- [Serializable]
- class GraphDrawingData : ISerializationCallbackReceiver
- {
- [SerializeField]
- private List<string> m_SerializableSelection = new List<string>();
- [NonSerialized]
- private List<Guid> m_Selection = new List<Guid>();
- public IEnumerable<Guid> selection
- {
- get { return m_Selection; }
- set
- {
- m_Selection.Clear();
- m_Selection.AddRange(value);
- }
- }
- public void OnBeforeSerialize()
- {
- m_SerializableSelection.Clear();
- m_SerializableSelection.AddRange(m_Selection.Select(x => x.ToString()));
- }
- public void OnAfterDeserialize()
- {
- selection = m_SerializableSelection.Select(x => new Guid(x));
- }
- }
- }
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