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- using System;
- using UnityEngine;
- namespace UnityEditor.Graphing
- {
- [Serializable]
- struct DrawState
- {
- [SerializeField]
- private bool m_Expanded;
- [SerializeField]
- private Rect m_Position;
- public bool expanded
- {
- get { return m_Expanded; }
- set { m_Expanded = value; }
- }
- public Rect position
- {
- get { return m_Position; }
- set { m_Position = value; }
- }
- }
- }
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