- using System;
- namespace UnityEditor.ShaderGraph
- {
- [AttributeUsage(AttributeTargets.Class)]
- class HasDependenciesAttribute : Attribute
- {
- public HasDependenciesAttribute(Type minimalType)
- {
- this.minimalType = minimalType;
- }
- public Type minimalType { get; }
- }
- }
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