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- using System;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph.Internal
- {
- [Serializable]
- [FormerName("UnityEditor.ShaderGraph.Texture3DShaderProperty")]
- public sealed class Texture3DShaderProperty : AbstractShaderProperty<SerializableTexture>
- {
- internal Texture3DShaderProperty()
- {
- displayName = "Texture3D";
- value = new SerializableTexture();
- }
- public override PropertyType propertyType => PropertyType.Texture3D;
- internal override bool isBatchable => false;
- internal override bool isExposable => true;
- internal override bool isRenamable => true;
- internal string modifiableTagString => modifiable ? "" : "[NonModifiableTextureData]";
- internal override string GetPropertyBlockString()
- {
- return $"{hideTagString}{modifiableTagString}[NoScaleOffset]{referenceName}(\"{displayName}\", 3D) = \"white\" {{}}";
- }
- internal override string GetPropertyDeclarationString(string delimiter = ";")
- {
- return $"TEXTURE3D({referenceName}){delimiter} SAMPLER(sampler{referenceName}){delimiter}";
- }
- internal override string GetPropertyAsArgumentString()
- {
- return $"TEXTURE3D_PARAM({referenceName}, sampler{referenceName})";
- }
- [SerializeField]
- bool m_Modifiable = true;
- public bool modifiable
- {
- get => m_Modifiable;
- set => m_Modifiable = value;
- }
- internal override AbstractMaterialNode ToConcreteNode()
- {
- return new Texture3DAssetNode { texture = value.texture as Texture3D };
- }
- internal override PreviewProperty GetPreviewMaterialProperty()
- {
- return new PreviewProperty(propertyType)
- {
- name = referenceName,
- textureValue = value.texture
- };
- }
- internal override ShaderInput Copy()
- {
- return new Texture3DShaderProperty()
- {
- displayName = displayName,
- hidden = hidden,
- value = value
- };
- }
- }
- }
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