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- using System;
- using UnityEditor.ShaderGraph.Drawing.Slots;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class TangentMaterialSlot : SpaceMaterialSlot, IMayRequireTangent
- {
- public TangentMaterialSlot()
- {}
- public TangentMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
- ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
- : base(slotId, displayName, shaderOutputName, space, stageCapability, hidden)
- {}
- public override VisualElement InstantiateControl()
- {
- return new LabelSlotControlView(space + " Space");
- }
- public override string GetDefaultValue(GenerationMode generationMode)
- {
- return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Tangent));
- }
- public NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability)
- {
- if (isConnected)
- return NeededCoordinateSpace.None;
- return space.ToNeededCoordinateSpace();
- }
- }
- }
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