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- using System;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class SerializableMesh : ISerializationCallbackReceiver
- {
- [SerializeField]
- string m_SerializedMesh;
- [SerializeField]
- string m_Guid;
- [NonSerialized]
- Mesh m_Mesh;
- [Serializable]
- class MeshHelper
- {
- #pragma warning disable 649
- public Mesh mesh;
- #pragma warning restore 649
- }
- public Mesh mesh
- {
- get
- {
- if (!string.IsNullOrEmpty(m_SerializedMesh))
- {
- var textureHelper = new MeshHelper();
- EditorJsonUtility.FromJsonOverwrite(m_SerializedMesh, textureHelper);
- m_SerializedMesh = null;
- m_Guid = null;
- m_Mesh = textureHelper.mesh;
- }
- else if (!string.IsNullOrEmpty(m_Guid) && m_Mesh == null)
- {
- m_Mesh = AssetDatabase.LoadAssetAtPath<Mesh>(AssetDatabase.GUIDToAssetPath(m_Guid));
- m_Guid = null;
- }
- return m_Mesh;
- }
- set
- {
- m_Mesh = value;
- m_Guid = null;
- m_SerializedMesh = null;
- }
- }
- public void OnBeforeSerialize()
- {
- m_SerializedMesh = EditorJsonUtility.ToJson(new MeshHelper { mesh = mesh }, false);
- }
- public void OnAfterDeserialize()
- {
- }
- }
- }
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