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- using System;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class SerializableGuid : ISerializationCallbackReceiver
- {
- public SerializableGuid()
- {
- m_Guid = Guid.NewGuid();
- }
- public SerializableGuid(Guid guid)
- {
- m_Guid = guid;
- }
- [NonSerialized]
- private Guid m_Guid;
- [SerializeField]
- private string m_GuidSerialized;
- public Guid guid
- {
- get { return m_Guid; }
- }
- public virtual void OnBeforeSerialize()
- {
- m_GuidSerialized = m_Guid.ToString();
- }
- public virtual void OnAfterDeserialize()
- {
- if (!string.IsNullOrEmpty(m_GuidSerialized))
- m_Guid = new Guid(m_GuidSerialized);
- else
- m_Guid = Guid.NewGuid();
- }
- }
- }
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