1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- using System;
- using UnityEngine;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class Matrix3ShaderProperty : MatrixShaderProperty
- {
- public Matrix3ShaderProperty()
- {
- displayName = "Matrix3x3";
- value = Matrix4x4.identity;
- }
- public override PropertyType propertyType => PropertyType.Matrix3;
- internal override string GetPropertyAsArgumentString()
- {
- return $"{concretePrecision.ToShaderString()}3x3 {referenceName}";
- }
- internal override AbstractMaterialNode ToConcreteNode()
- {
- return new Matrix3Node
- {
- row0 = new Vector3(value.m00, value.m01, value.m02),
- row1 = new Vector3(value.m10, value.m11, value.m12),
- row2 = new Vector3(value.m20, value.m21, value.m22)
- };
- }
- internal override PreviewProperty GetPreviewMaterialProperty()
- {
- return new PreviewProperty(propertyType)
- {
- name = referenceName,
- matrixValue = value
- };
- }
- internal override ShaderInput Copy()
- {
- return new Matrix3ShaderProperty()
- {
- displayName = displayName,
- hidden = hidden,
- value = value
- };
- }
- }
- }
|