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- using System;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Drawing.Slots;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEngine;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class DynamicMatrixMaterialSlot : MaterialSlot, IMaterialSlotHasValue<Matrix4x4>
- {
- [SerializeField]
- private Matrix4x4 m_Value = Matrix4x4.identity;
- [SerializeField]
- private Matrix4x4 m_DefaultValue = Matrix4x4.identity;
- private ConcreteSlotValueType m_ConcreteValueType = ConcreteSlotValueType.Matrix4;
- public DynamicMatrixMaterialSlot()
- {
- }
- public DynamicMatrixMaterialSlot(
- int slotId,
- string displayName,
- string shaderOutputName,
- SlotType slotType,
- ShaderStageCapability stageCapability = ShaderStageCapability.All,
- bool hidden = false)
- : base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
- {
- m_Value = value;
- }
- public override VisualElement InstantiateControl()
- {
- return new LabelSlotControlView("Identity");
- }
- public Matrix4x4 defaultValue { get { return m_DefaultValue; } }
- public Matrix4x4 value
- {
- get { return m_Value; }
- set { m_Value = value; }
- }
- public override SlotValueType valueType { get { return SlotValueType.DynamicMatrix; } }
- public override ConcreteSlotValueType concreteValueType
- {
- get { return m_ConcreteValueType; }
- }
- public void SetConcreteType(ConcreteSlotValueType valueType)
- {
- m_ConcreteValueType = valueType;
- }
- protected override string ConcreteSlotValueAsVariable()
- {
- var channelCount = (int)SlotValueHelper.GetMatrixDimension(concreteValueType);
- var values = "";
- bool isFirst = true;
- for (var r = 0; r < channelCount; r++)
- {
- for (var c = 0; c < channelCount; c++)
- {
- if (!isFirst)
- values += ", ";
- isFirst = false;
- values += value.GetRow(r)[c];
- }
- }
- return string.Format("$precision{0}x{0}({1})", channelCount, values);
- }
- public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
- {
- if (!generationMode.IsPreview())
- return;
- var matOwner = owner as AbstractMaterialNode;
- if (matOwner == null)
- throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
- AbstractShaderProperty property;
- switch (concreteValueType)
- {
- case ConcreteSlotValueType.Matrix4:
- property = new Matrix4ShaderProperty();
- break;
- case ConcreteSlotValueType.Matrix3:
- property = new Matrix3ShaderProperty();
- break;
- case ConcreteSlotValueType.Matrix2:
- property = new Matrix2ShaderProperty();
- break;
- default:
- throw new ArgumentOutOfRangeException();
- }
- property.overrideReferenceName = matOwner.GetVariableNameForSlot(id);
- property.generatePropertyBlock = false;
- properties.AddShaderProperty(property);
- }
- public override void CopyValuesFrom(MaterialSlot foundSlot)
- {
- var slot = foundSlot as DynamicMatrixMaterialSlot;
- if (slot != null)
- value = slot.value;
- }
- }
- }
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