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- using System;
- using UnityEditor.ShaderGraph.Internal;
- namespace UnityEditor.ShaderGraph
- {
- static class ShaderGeneratorNames
- {
- private static string[] UV = {"uv0", "uv1", "uv2", "uv3"};
- public static int UVCount = 4;
- public const string ScreenPosition = "ScreenPosition";
- public const string VertexColor = "VertexColor";
- public const string FaceSign = "FaceSign";
- public const string TimeParameters = "TimeParameters";
- public static string GetUVName(this UVChannel channel)
- {
- return UV[(int)channel];
- }
- }
- }
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