- using System;
- namespace UnityEditor.ShaderGraph
- {
- struct MatrixNames
- {
- public const string Model = "UNITY_MATRIX_M";
- public const string ModelInverse = "UNITY_MATRIX_I_M";
- public const string View = "UNITY_MATRIX_V";
- public const string ViewInverse = "UNITY_MATRIX_I_V";
- public const string Projection = "UNITY_MATRIX_P";
- public const string ProjectionInverse = "UNITY_MATRIX_I_P";
- public const string ViewProjection = "UNITY_MATRIX_VP";
- public const string ViewProjectionInverse = "UNITY_MATRIX_I_VP";
- }
- }
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