1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- // Shader to use as a fallback error when rendering UniversalRP materials with built-in pipeline
- Shader "Hidden/Universal Render Pipeline/FallbackError"
- {
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON
- #include "UnityCG.cginc"
- struct appdata_t
- {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- v2f vert(appdata_t v)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
- fixed4 frag(v2f i) : SV_Target
- {
- return fixed4(1,0,1,1);
- }
- ENDCG
- }
- }
- Fallback Off
- }
|