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- Shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing"
- {
- Properties
- {
- [HideInInspector] _StencilRef ("_StencilRef", Int) = 64
- [HideInInspector] _StencilMask ("_StencilMask", Int) = 64
- }
- HLSLINCLUDE
- #pragma multi_compile_local _SMAA_PRESET_LOW _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH
- #pragma exclude_renderers gles
- ENDHLSL
- SubShader
- {
- Cull Off ZWrite Off ZTest Always
- // Edge detection
- Pass
- {
- Stencil
- {
- WriteMask [_StencilMask]
- Ref [_StencilRef]
- Comp Always
- Pass Replace
- }
- HLSLPROGRAM
- #pragma vertex VertEdge
- #pragma fragment FragEdge
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- // Blend Weights Calculation
- Pass
- {
- Stencil
- {
- WriteMask [_StencilMask]
- ReadMask [_StencilMask]
- Ref [_StencilRef]
- Comp Equal
- Pass Replace
- }
- HLSLPROGRAM
- #pragma vertex VertBlend
- #pragma fragment FragBlend
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- // Neighborhood Blending
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertNeighbor
- #pragma fragment FragNeighbor
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- }
- }
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