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- #ifndef UNIVERSAL_PARTICLES_LIT_INPUT_INCLUDED
- #define UNIVERSAL_PARTICLES_LIT_INPUT_INCLUDED
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl"
- CBUFFER_START(UnityPerMaterial)
- float4 _SoftParticleFadeParams;
- float4 _CameraFadeParams;
- float4 _BaseMap_ST;
- half4 _BaseColor;
- half4 _EmissionColor;
- half4 _BaseColorAddSubDiff;
- half _Cutoff;
- half _Metallic;
- half _Smoothness;
- half _BumpScale;
- half _DistortionStrengthScaled;
- half _DistortionBlend;
- CBUFFER_END
- TEXTURE2D(_MetallicGlossMap); SAMPLER(sampler_MetallicGlossMap);
- #define SOFT_PARTICLE_NEAR_FADE _SoftParticleFadeParams.x
- #define SOFT_PARTICLE_INV_FADE_DISTANCE _SoftParticleFadeParams.y
- #define CAMERA_NEAR_FADE _CameraFadeParams.x
- #define CAMERA_INV_FADE_DISTANCE _CameraFadeParams.y
- // Pre-multiplied alpha helper
- #if defined(_ALPHAPREMULTIPLY_ON)
- #define ALBEDO_MUL albedo
- #else
- #define ALBEDO_MUL albedo.a
- #endif
- half4 SampleAlbedo(float2 uv, float3 blendUv, half4 color, float4 particleColor, float4 projectedPosition, TEXTURE2D_PARAM(albedoMap, sampler_albedoMap))
- {
- half4 albedo = BlendTexture(TEXTURE2D_ARGS(albedoMap, sampler_albedoMap), uv, blendUv) * color;
- half4 colorAddSubDiff = half4(0, 0, 0, 0);
- #if defined (_COLORADDSUBDIFF_ON)
- colorAddSubDiff = _BaseColorAddSubDiff;
- #endif
- // No distortion Support
- albedo = MixParticleColor(albedo, particleColor, colorAddSubDiff);
- AlphaDiscard(albedo.a, _Cutoff);
- #if defined(_SOFTPARTICLES_ON)
- ALBEDO_MUL *= SoftParticles(SOFT_PARTICLE_NEAR_FADE, SOFT_PARTICLE_INV_FADE_DISTANCE, projectedPosition);
- #endif
- #if defined(_FADING_ON)
- ALBEDO_MUL *= CameraFade(CAMERA_NEAR_FADE, CAMERA_INV_FADE_DISTANCE, projectedPosition);
- #endif
- return albedo;
- }
- inline void InitializeParticleLitSurfaceData(float2 uv, float3 blendUv, float4 particleColor, float4 projectedPosition, out SurfaceData outSurfaceData)
- {
- half4 albedo = SampleAlbedo(uv, blendUv, _BaseColor, particleColor, projectedPosition, TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap));
- #if defined(_METALLICSPECGLOSSMAP)
- half2 metallicGloss = BlendTexture(TEXTURE2D_ARGS(_MetallicGlossMap, sampler_MetallicGlossMap), uv, blendUv).ra * half2(1.0, _Smoothness);
- #else
- half2 metallicGloss = half2(_Metallic, _Smoothness);
- #endif
- half3 normalTS = SampleNormalTS(uv, blendUv, TEXTURE2D_ARGS(_BumpMap, sampler_BumpMap), _BumpScale);
- #if defined(_EMISSION)
- half3 emission = BlendTexture(TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap), uv, blendUv).rgb * _EmissionColor.rgb;
- #else
- half3 emission = half3(0, 0, 0);
- #endif
- #if defined(_DISTORTION_ON)
- albedo.rgb = Distortion(albedo, normalTS, _DistortionStrengthScaled, _DistortionBlend, projectedPosition);
- #endif
- outSurfaceData.albedo = albedo.rgb;
- outSurfaceData.specular = half3(0.0h, 0.0h, 0.0h);
- outSurfaceData.normalTS = normalTS;
- outSurfaceData.emission = emission;
- outSurfaceData.metallic = metallicGloss.r;
- outSurfaceData.smoothness = metallicGloss.g;
- outSurfaceData.occlusion = 1.0;
- outSurfaceData.albedo = AlphaModulate(outSurfaceData.albedo, albedo.a);
- outSurfaceData.alpha = albedo.a;
- }
- #endif // UNIVERSAL_PARTICLES_LIT_INPUT_INCLUDED
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