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- #ifndef UNIVERSAL_SPEEDTREE7COMMON_INPUT_INCLUDED
- #define UNIVERSAL_SPEEDTREE7COMMON_INPUT_INCLUDED
- #ifdef EFFECT_BUMP
- #define _NORMALMAP
- #endif
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
- #ifdef ENABLE_WIND
- #define WIND_QUALITY_NONE 0
- #define WIND_QUALITY_FASTEST 1
- #define WIND_QUALITY_FAST 2
- #define WIND_QUALITY_BETTER 3
- #define WIND_QUALITY_BEST 4
- #define WIND_QUALITY_PALM 5
- uniform half _WindQuality;
- uniform half _WindEnabled;
- #include "SpeedTreeWind.cginc"
- #endif
- TEXTURE2D(_MainTex);
- SAMPLER(sampler_MainTex);
- #ifdef EFFECT_HUE_VARIATION
- half4 _HueVariation;
- #endif
- half4 _Color;
- float3 _LightDirection;
- #endif
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