- using UnityEngine.Scripting.APIUpdating;
- namespace UnityEngine.Rendering.Universal
- {
- [System.Serializable]
- [MovedFrom("UnityEngine.Rendering.LWRP")] public class StencilStateData
- {
- public bool overrideStencilState = false;
- public int stencilReference = 0;
- public CompareFunction stencilCompareFunction = CompareFunction.Always;
- public StencilOp passOperation = StencilOp.Keep;
- public StencilOp failOperation = StencilOp.Keep;
- public StencilOp zFailOperation = StencilOp.Keep;
- }
- }
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