RenderStateData.cs 548 B

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  1. using UnityEngine.Scripting.APIUpdating;
  2. namespace UnityEngine.Rendering.Universal
  3. {
  4. [System.Serializable]
  5. [MovedFrom("UnityEngine.Rendering.LWRP")] public class StencilStateData
  6. {
  7. public bool overrideStencilState = false;
  8. public int stencilReference = 0;
  9. public CompareFunction stencilCompareFunction = CompareFunction.Always;
  10. public StencilOp passOperation = StencilOp.Keep;
  11. public StencilOp failOperation = StencilOp.Keep;
  12. public StencilOp zFailOperation = StencilOp.Keep;
  13. }
  14. }