wwdmbvbb a77c81a46d unnity stuff 4 år sedan
..
Documentation~ a77c81a46d unnity stuff 4 år sedan
Runtime a77c81a46d unnity stuff 4 år sedan
Tests a77c81a46d unnity stuff 4 år sedan
CHANGELOG.md a77c81a46d unnity stuff 4 år sedan
CHANGELOG.md.meta a77c81a46d unnity stuff 4 år sedan
LICENSE.md a77c81a46d unnity stuff 4 år sedan
LICENSE.md.meta a77c81a46d unnity stuff 4 år sedan
README.md a77c81a46d unnity stuff 4 år sedan
README.md.meta a77c81a46d unnity stuff 4 år sedan
Runtime.meta a77c81a46d unnity stuff 4 år sedan
Tests.meta a77c81a46d unnity stuff 4 år sedan
Third Party Notices.md a77c81a46d unnity stuff 4 år sedan
Third Party Notices.md.meta a77c81a46d unnity stuff 4 år sedan
package.json a77c81a46d unnity stuff 4 år sedan
package.json.meta a77c81a46d unnity stuff 4 år sedan

README.md

FBX SDK C# Bindings

This package contains only a subset of the Autodesk® FBX® SDK, and is designed to work in Unity only.

How to Access Bindings in Code

All the bindings are located under the FbxSdk namespace, and are accessed almost the same way as in C++. e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#

How to Access Global Variables and Functions

All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace. e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT