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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Flips the camera output back to normal for D3D.
- //
- //=============================================================================
- using UnityEngine;
- namespace Valve.VR
- {
- [ExecuteInEditMode]
- public class SteamVR_CameraFlip : MonoBehaviour
- {
- void Awake()
- {
- Debug.Log("<b>[SteamVR]</b> SteamVR_CameraFlip is deprecated in Unity 5.4 - REMOVING");
- DestroyImmediate(this);
- }
- }
- }
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