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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- namespace Valve.VR.InteractionSystem.Sample
- {
- public class TargetMeasurement : MonoBehaviour
- {
- public GameObject visualWrapper;
- public Transform measurementTape;
- public Transform endPoint;
- public Text measurementTextM;
- public Text measurementTextFT;
- public float maxDistanceToDraw = 6f;
- public bool drawTape = false;
- private float lastDistance;
- private void Update()
- {
- if (Camera.main != null)
- {
- Vector3 fromPoint = Camera.main.transform.position;
- fromPoint.y = endPoint.position.y;
- float distance = Vector3.Distance(fromPoint, endPoint.position);
- Vector3 center = Vector3.Lerp(fromPoint, endPoint.position, 0.5f);
- this.transform.position = center;
- this.transform.forward = endPoint.position - fromPoint;
- measurementTape.localScale = new Vector3(0.05f, distance, 0.05f);
- if (Mathf.Abs(distance - lastDistance) > 0.01f)
- {
- measurementTextM.text = distance.ToString("00.0m");
- measurementTextFT.text = (distance * 3.28084).ToString("00.0ft");
- lastDistance = distance;
- }
- if (drawTape)
- visualWrapper.SetActive(distance < maxDistanceToDraw);
- else
- visualWrapper.SetActive(false);
- }
- }
- }
- }
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