2
0

URPControllerTextHintAnchor.mat 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-6903812706632878421
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 1
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 6
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: URPControllerTextHintAnchor
  24. m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
  25. m_ShaderKeywords:
  26. m_LightmapFlags: 6
  27. m_EnableInstancingVariants: 0
  28. m_DoubleSidedGI: 0
  29. m_CustomRenderQueue: 3050
  30. stringTagMap:
  31. RenderType: Transparent
  32. disabledShaderPasses:
  33. - SHADOWCASTER
  34. m_SavedProperties:
  35. serializedVersion: 3
  36. m_TexEnvs:
  37. - _BaseMap:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _BumpMap:
  42. m_Texture: {fileID: 0}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _DetailAlbedoMap:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _DetailMask:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _DetailNormalMap:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - _EmissionMap:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - _MainTex:
  62. m_Texture: {fileID: 0}
  63. m_Scale: {x: 1, y: 1}
  64. m_Offset: {x: 0, y: 0}
  65. - _MetallicGlossMap:
  66. m_Texture: {fileID: 0}
  67. m_Scale: {x: 1, y: 1}
  68. m_Offset: {x: 0, y: 0}
  69. - _OcclusionMap:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. - _ParallaxMap:
  74. m_Texture: {fileID: 0}
  75. m_Scale: {x: 1, y: 1}
  76. m_Offset: {x: 0, y: 0}
  77. - _SpecGlossMap:
  78. m_Texture: {fileID: 0}
  79. m_Scale: {x: 1, y: 1}
  80. m_Offset: {x: 0, y: 0}
  81. - g_tOverrideLightmap:
  82. m_Texture: {fileID: 0}
  83. m_Scale: {x: 1, y: 1}
  84. m_Offset: {x: 0, y: 0}
  85. m_Floats:
  86. - _AlphaClip: 0
  87. - _Blend: 0
  88. - _BumpScale: 1
  89. - _Cull: 2
  90. - _Cutoff: 0.5
  91. - _DetailNormalMapScale: 1
  92. - _DstBlend: 10
  93. - _EnvironmentReflections: 1
  94. - _FogMultiplier: 1
  95. - _GlossMapScale: 1
  96. - _Glossiness: 0.5
  97. - _GlossyReflections: 1
  98. - _Metallic: 0
  99. - _Mode: 0
  100. - _OcclusionStrength: 1
  101. - _OcclusionStrengthDirectDiffuse: 1
  102. - _OcclusionStrengthDirectSpecular: 1
  103. - _OcclusionStrengthIndirectDiffuse: 1
  104. - _OcclusionStrengthIndirectSpecular: 1
  105. - _Parallax: 0.02
  106. - _QueueOffset: 0
  107. - _ReceiveShadows: 1
  108. - _SampleGI: 0
  109. - _Smoothness: 0.5
  110. - _SmoothnessTextureChannel: 0
  111. - _SpecularHighlights: 1
  112. - _SpecularMode: 1
  113. - _SrcBlend: 5
  114. - _Surface: 1
  115. - _UVSec: 0
  116. - _WorkflowMode: 1
  117. - _ZWrite: 0
  118. - g_bReceiveShadows: 1
  119. - g_bUnlit: 1
  120. - g_bWorldAlignedTexture: 0
  121. - g_flCubeMapScalar: 1
  122. - g_flReflectanceBias: 0
  123. - g_flReflectanceMax: 1
  124. - g_flReflectanceMin: 0
  125. - g_flReflectanceScale: 1
  126. m_Colors:
  127. - _BaseColor: {r: 0.854902, g: 0.854902, b: 0.854902, a: 1}
  128. - _Color: {r: 0.854902, g: 0.854902, b: 0.854902, a: 1}
  129. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  130. - _SceneTint: {r: 1, g: 1, b: 1, a: 1}
  131. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  132. - g_vWorldAlignedNormalTangentU: {r: -1, g: 0, b: 0, a: 0}
  133. - g_vWorldAlignedNormalTangentV: {r: 0, g: 0, b: 1, a: 0}
  134. - g_vWorldAlignedTextureNormal: {r: 0, g: 1, b: 0, a: 0}
  135. - g_vWorldAlignedTexturePosition: {r: 0, g: 0, b: 0, a: 0}
  136. - g_vWorldAlignedTextureSize: {r: 1, g: 1, b: 1, a: 0}