2
0

Steam_Mat.mat 2.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: Steam_Mat
  10. m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords: _EMISSION
  12. m_LightmapFlags: 1
  13. m_EnableInstancingVariants: 0
  14. m_DoubleSidedGI: 0
  15. m_CustomRenderQueue: -1
  16. stringTagMap: {}
  17. disabledShaderPasses: []
  18. m_SavedProperties:
  19. serializedVersion: 3
  20. m_TexEnvs:
  21. - _BumpMap:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - _DetailAlbedoMap:
  26. m_Texture: {fileID: 0}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _DetailMask:
  30. m_Texture: {fileID: 0}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _DetailNormalMap:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _EmissionMap:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _MainTex:
  42. m_Texture: {fileID: 0}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _MetallicGlossMap:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _OcclusionMap:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _ParallaxMap:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. m_Floats:
  58. - PixelSnap: 0
  59. - _BumpScale: 1
  60. - _Cutoff: 0.5
  61. - _DetailNormalMapScale: 1
  62. - _DstBlend: 0
  63. - _EmissionScaleUI: 1
  64. - _Glossiness: 0.5
  65. - _InvFade: 1
  66. - _Metallic: 0
  67. - _Mode: 0
  68. - _OcclusionStrength: 1
  69. - _Parallax: 0.02
  70. - _SrcBlend: 1
  71. - _UVSec: 0
  72. - _ZWrite: 1
  73. m_Colors:
  74. - _Color: {r: 1, g: 1, b: 1, a: 1}
  75. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  76. - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
  77. - _TintColor: {r: 0.18039216, g: 0.18039216, b: 0.18039216, a: 0.1764706}