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- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using System.Threading;
- using System.Threading.Tasks;
- using UnityEngine;
- public class UdpConnection
- {
- //public int port = 9090;
- //public String ipAddress = "192.168.1.7";
- private UdpClient client;
- private bool listening = false;
- private Action<AccData> onAccData;
- public UdpConnection(String ipAddress, int port, Action<AccData> onAccData)
- {
- this.onAccData = onAccData;
- client = new UdpClient(new IPEndPoint(IPAddress.Parse(ipAddress), port));
- }
- public void Listen() => Task.Run(async () =>
- {
- listening = true;
- while (listening)
- {
- var result = await client.ReceiveAsync();
- String receivedStr = Encoding.UTF8.GetString(result.Buffer);
- var data = receivedStr.Split(':');
- if (data.Length == 2)
- {
- var name = data[0];
- if (name.Equals("ACC"))
- {
- onAccData(AccData.fromString(data[1]));
- }else if (name.Equals("ECG"))
- {
- //TODO
- }else if (name.Equals("HR"))
- {
- //TODO
- }
-
- }
-
- Debug.Log($"RECEIVED DATA VIA UDP: {receivedStr}");
- }
- });
- public void StopListening()
- {
- listening = false;
- }
-
- }
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