RbBicycleController.cs 4.5 KB

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  1. using Phscs;
  2. using UnityEngine;
  3. namespace Controller.Bicycle
  4. {
  5. public class RbBicycleController : BicycleControllerBaseBehaviour, IBicycleController
  6. {
  7. #region Variables
  8. private Transform rbTransform;
  9. private float currentSteerAngle;
  10. private float currentLeaningAngle;
  11. private float currentSpeedAdjusted;
  12. private RbBicycleSlopeSpeedManager slopeSpeedManager;
  13. [Tooltip("Needs a RbBicycleSlopeSpeedManager to be attached to this GameObject")]
  14. public bool adjustSpeedToSlope = true;
  15. public Vector3 Forward => rbTransform.forward;
  16. public Vector3 Right => -rbTransform.right;
  17. public Vector3 Up => rbTransform.up;
  18. public BicycleControllerMode ControllerMode
  19. {
  20. get => controllerMode;
  21. set => controllerMode = value;
  22. }
  23. public float CurrentSpeedSensed { private set; get; }
  24. public float CurrentSpeed
  25. {
  26. get => adjustSpeedToSlope ? currentSpeedAdjusted : CurrentSpeedSensed;
  27. set => CurrentSpeedSensed = Mathf.Clamp(value, 0, maxSpeed);
  28. }
  29. public float CurrentSpeedKph => CurrentSpeed * 3.6f;
  30. public float CurrentSteerAngle
  31. {
  32. get => currentSteerAngle;
  33. set => currentSteerAngle = Mathf.Clamp(value, -maxSteeringAngle, maxSteeringAngle);
  34. }
  35. public float CurrentLeaningAngle
  36. {
  37. get => currentLeaningAngle;
  38. set
  39. {
  40. //don't lean while standing / walking to bike
  41. if (rigidBody.velocity.magnitude < .5f) return;
  42. currentLeaningAngle = Mathf.Clamp(value, -maxLeaningAngle, maxLeaningAngle);
  43. }
  44. }
  45. public Vector3 RigidBodyVelocity => rigidBody.velocity;
  46. #endregion
  47. private void Awake()
  48. {
  49. rbTransform = rigidBody.transform;
  50. rigidBody.freezeRotation = true;
  51. rigidBody.centerOfMass = centerOfMass.position;
  52. if (adjustSpeedToSlope)
  53. {
  54. slopeSpeedManager = GetComponent<RbBicycleSlopeSpeedManager>();
  55. if(slopeSpeedManager == null) Debug.LogError("No RbBicycleSlopeSpeedManager attached");
  56. }
  57. }
  58. private void FixedUpdate()
  59. {
  60. //rigidBody.isKinematic = currentSpeed <= THRESHOLD_STANDING;
  61. ApplyVelocity();
  62. ApplySteerAngleAndRotation();
  63. }
  64. //TODO: maybe add some kind of rolling physics after downhill
  65. private void ApplyVelocity()
  66. {
  67. var targetVelocity = CalculateTargetVelocity();
  68. var velocityChange = targetVelocity - rigidBody.velocity;
  69. velocityChange.y = 0;
  70. rigidBody.AddForce(velocityChange, ForceMode.VelocityChange);
  71. }
  72. private Vector3 CalculateTargetVelocity()
  73. {
  74. if (adjustSpeedToSlope)
  75. {
  76. currentSpeedAdjusted = slopeSpeedManager.AdjustedSpeed ?? CurrentSpeedSensed;
  77. }
  78. else
  79. {
  80. currentSpeedAdjusted = CurrentSpeedSensed;
  81. }
  82. var tv = new Vector3(0, 0, currentSpeedAdjusted);
  83. tv = rbTransform.TransformDirection(tv);
  84. return tv;
  85. }
  86. private void ApplySteerAngleAndRotation()
  87. {
  88. //don't lean and rotate when veeeeeery sloooow/standing. Otherwise bike will rotate already
  89. if (CurrentSpeed < 0.3f) //ca 1 km/h
  90. {
  91. CurrentSteerAngle = 0;
  92. CurrentLeaningAngle = 0;
  93. }
  94. var sumMode = controllerMode.weightLeaning + controllerMode.weightSteering;
  95. var calculatedSteerAngle = (controllerMode.weightSteering * CurrentSteerAngle +
  96. controllerMode.weightLeaning + currentLeaningAngle) /
  97. sumMode; //TODO: maybe define what leaning angle means as steering angle;
  98. var r = rbTransform.localRotation.eulerAngles;
  99. float rectifiedZ;
  100. if (r.z > 180f)
  101. {
  102. rectifiedZ = -360 + r.z;
  103. }
  104. else if (r.z < -180f)
  105. {
  106. rectifiedZ = 360 + r.z;
  107. }
  108. else
  109. {
  110. rectifiedZ = r.z;
  111. }
  112. var leanDif = -CurrentLeaningAngle - rectifiedZ;
  113. rbTransform.localRotation =
  114. Quaternion.Euler(r + new Vector3(0, calculatedSteerAngle, leanDif) * Time.fixedDeltaTime);
  115. }
  116. }
  117. }