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- using System.Reflection;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Utility", "Logic", "Branch")]
- class BranchNode : CodeFunctionNode
- {
- public BranchNode()
- {
- name = "Branch";
- }
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("Unity_Branch", BindingFlags.Static | BindingFlags.NonPublic);
- }
- static string Unity_Branch(
- [Slot(0, Binding.None)] Boolean Predicate,
- [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector True,
- [Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector False,
- [Slot(3, Binding.None)] out DynamicDimensionVector Out)
- {
- return
- @"
- {
- Out = Predicate ? True : False;
- }
- ";
- }
- }
- }
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