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- using System;
- using UnityEditor.ShaderGraph.Drawing.Controls;
- using UnityEngine;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Input", "Texture", "Sampler State")]
- class SamplerStateNode : AbstractMaterialNode, IPropertyFromNode
- {
- [SerializeField]
- private TextureSamplerState.FilterMode m_filter = TextureSamplerState.FilterMode.Linear;
- [EnumControl]
- public TextureSamplerState.FilterMode filter
- {
- get { return m_filter; }
- set
- {
- if (m_filter == value)
- return;
- m_filter = value;
- Dirty(ModificationScope.Graph);
- }
- }
- [SerializeField]
- private TextureSamplerState.WrapMode m_wrap = TextureSamplerState.WrapMode.Repeat;
- [EnumControl]
- public TextureSamplerState.WrapMode wrap
- {
- get { return m_wrap; }
- set
- {
- if (m_wrap == value)
- return;
- m_wrap = value;
- Dirty(ModificationScope.Graph);
- }
- }
- public SamplerStateNode()
- {
- name = "Sampler State";
- UpdateNodeAfterDeserialization();
- }
- public override bool hasPreview { get { return false; } }
- private const int kOutputSlotId = 0;
- private const string kOutputSlotName = "Out";
- public sealed override void UpdateNodeAfterDeserialization()
- {
- AddSlot(new SamplerStateMaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output));
- RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
- }
- public override string GetVariableNameForSlot(int slotId)
- {
- return GetVariableNameForNode();
- }
- public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
- {
- properties.AddShaderProperty(new SamplerStateShaderProperty()
- {
- overrideReferenceName = string.Format("{0}_{1}_{2}", NodeUtils.GetHLSLSafeName(name), m_filter, m_wrap),
- generatePropertyBlock = false,
- value = new TextureSamplerState()
- {
- filter = m_filter,
- wrap = m_wrap
- }
- });
- }
- public override string GetVariableNameForNode()
- {
- return string.Format(@"{0}_{1}_{2}", NodeUtils.GetHLSLSafeName(name),
- Enum.GetName(typeof(TextureSamplerState.FilterMode), filter),
- Enum.GetName(typeof(TextureSamplerState.WrapMode), wrap));
- }
- public AbstractShaderProperty AsShaderProperty()
- {
- return new SamplerStateShaderProperty
- {
- value = new TextureSamplerState()
- {
- filter = this.filter,
- wrap = this.wrap
- }
- };
- }
- public int outputSlotId { get { return kOutputSlotId; } }
- }
- }
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